Navigate to your installation folder for Sins of a Solar Empire and find the folder called Galaxy (probably here - C:\Program Files\Kalypso\Sins of a Solar Empire\Galaxy). You can repeat this as many times as you like. Quit back out and load the original empire, and you’ll find yourself much better off. ExploitĪ cheap trick you can pull off if you find yourself struggling for resources is to save your game, start as another empire, and use the diplomacy to send your resources to your original empire. There are also mods and trainers available on the web, but trainers generally cost money and mods will change various things about the game, so check the full list before you install one. For now, what you need to know is there are no official cheat codes for the game and you can’t enter commands into the console or activate a devmode, so if you want to get an advantage in the game you’ll need to use an exploit or - if you are feeling brave - modify some of the game files. Read this Sins of a Solar Empire review to find out more. The game was released back in February of 2008 and received high review scores for its open ended single player campaigns and enjoyable multiplayer options. In addition to colonising and developing planets, you can construct a wide array of space ships and defensive structures and fight epic real time wars. You’ll battle for control of metal and crystal resources, which allows you to develop and build new technology. Of course, as they said, any new planets you need to dev them to a level where it does not cost more resources to maintain.Sins of a Solar Empire is a real-time strategy game set in space which allows you to compete with various alien races for domination of a galaxy of planets and asteroids. But dont worry, as long as you keep building your defences up the whole time and adjust to building threats you scout out you will be just fine.most of the time. Ussualy in the highest difficulties 4+ AI beat me, granted I play on a full map and max difficulties by default. after this its a race for the first titan. scouting is huge, you have to know where and who is building agression to you and muster everything to counter it. Once you have a decent one built, build some ships, go out with your cap and start claiming other planets near by if possible and start building your econ. while building starbase research other defences such as repair platforms. Dont build anything else cause you will need the money for this assuming there will be at lest 2 choke points. Scout out, pick out the best local planets and chose a choke point you know the enemy will have to go through first. This works even on the hardest of difficultys. SoA2 makes static defenses a tenuous proposition at best, as starbases do not gain shield strength comparable to firepower increases) so be careful about step 2. Also, some mods change greatly the effectiveness of defenses (i.e. In stock sins it's important to not build too many capital ships too, since they kill your exp rate (capital ships share XP, so having several in the same gravity well makes them level up more slowly high-level capitals are what make them worth the cost). The cost to upgrade planetary development (although you typically want 2 upgrades) gives pitiful rewards compared to the They are ridiculously OP, especially if you can get a really long line of them (basically they make more money the longer your trade route is, which is based on the longest possible trade route without shortcuts such as a circle only being half as long as an equivalent-length line). In stock sins, if you're playing on a large map it's basically a three-step process for people who like researching and eco-building rather than rushing.ġ.) Build a fleet and grab a bunch of resource-heavy planets maintain a decent fleet in order to more-quickly seize planets and maintain a mobile defense force.Ģ.) Turtle up, building starbases/defenses in your territories and make sure you can adequately defend a territory while simultaneously launching an attack (this may require a second fleet, but ideally you should be able to at least hold out long enough to launch a successful attack before turning around).ģ.) Trade ports.
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